░░░░░░░ WEEK 15 ░░░░░░░
Final Setup
For my final setup, I decided to keep it similar to the Open Studios display. Initially, I considered
adding extra collaterals like brochures or posters, but I realized they wouldn't significantly contribute
to communicating my work.
I made adjustments to the artwork labels by creating larger versions without descriptions. During Open
Studios, I noticed that few people read the labels, and there wouldn't be time for assessors during Viva
to go through them. Since the descriptions were already included in the video, repeating them on the
labels seemed redundant.
Reflecting on my previous setup with acrylic boards, I felt it was too simplistic and didn't align well
with the visual language of my video. To enhance the speculative design aspect, I went to IKEA and found a
metal plank to display my publications, adding depth and visual appeal to the setup. This change didn't
take long, and I also secured pedestals to add height and layers, creating a more dynamic presentation.
Overall, I preferred this setup over the Open Studios one as it felt cleaner and more aligned with the
project's theme. Plus, I didn't need to use a black bar to cover the Mac, making the setup look more
polished.
Final Viva Setup
Preparing Deliverables
The final aspect I needed to focus on was my presentation slides. Comparing them to my past slides, I
realized how much my project had evolved, making it necessary to start from scratch rather than reusing
content. Fortunately, my catalogue of making served as a valuable reference for documenting my body of
work.
I made several adjustments, including revising the background, rationale, and presentation approach to
better fit the current context of my project. Instead of using the same dissertation approach, I chose a
format that aligned more closely with the project's context. I also took the time to summarize my
reflections, covering key learning points, challenges faced, and acknowledging achievements.
The next task on my list was creating the cover document. I developed a single-page document that met the
specifications outlined by Andreas, ensuring it encapsulated all necessary information succinctly.
As I prepared the files for submission, I encountered challenges packaging my TouchDesigner working files.
Despite attempting to use a virtual file system and manual packaging methods, the complexity of the files
made it difficult to ensure everything was fully packaged without missing or malfunctioning components.
Additionally, the file size was several gigabytes, which posed challenges for uploading to Google Drive.
After discussions with Andreas, I decided to upload screen captures of my working files instead.
I meticulously reduced all file sizes and organized them in a structured manner before submission.
Although the total size still exceeded a gigabyte, I ensured it was downsized without compromising
quality. I believe that after investing time in this process, it's reasonable to expect my work to be
viewed at a desired quality.
Cover Document
Final Reflections & Closing Thoughts
Challenges Faced/Overcame
To reiterate, my project objective is to use design to prompt people to reflect on algorithm curation
dilemmas. One significant challenge I encountered was assessing the effectiveness of each artefact in
achieving this goal. Given the diverse approaches of each artefact and the complex nature of the project’s
topic, quantitatively measuring effectiveness proved difficult. Despite these challenges, I made an attempt with Artefact A by conducting a thought experiment and
devising a scale to measure the gain in algorithm literacy within the discussions sparked by the artefact.
The second challenge I faced was streamlining data acquisition. Since much of the data used in my
artefacts was sensitive and not readily downloadable, I had to retrieve it gradually to circumvent
security measures, even though I had permission from the data owners.
Another challenge directly corresponds to the nature of my project topic. Algorithm curation dilemma is an
immensely complex topic to cover, which brings forth challenges to simplify while at the same time,
achieve my project’s objective. To tackle this, I took a different approach by centering my work around personal data. Instead of delving
into detailed explanations of algorithm dilemmas, I designed the artefacts to directly engage with
people’s personal data. This approach allows individuals to experience firsthand how algorithm dilemmas
interact with their data. As a result, even without a full understanding of these dilemmas, they grasp the
implications, opening avenues for meaningful discourse.
Learning Points
I was constantly faced with disappointments when I couldn’t achieve what I had in mind. To me, if I set my
mind to do something, I will do everything I can to achieve it. With deadlines the pressure just adds on
every single day. After looking for deadend solutions to my problems, I’ve wasted a lot of time and needed
to adapt. I quickly learnt how to manage my expectations then and try to work within my limitations. I
think understanding limitations allowed me to reason with myself, and not get to upset about
shortcomings.
My time management has never been a problem, however, during this project, I realised how it could’ve been
a weakness instead. Knowing that I don’t have enough time, I decided against starting another prototype
altogether. Andreas introduced me to the concept of ‘small and big mountains,’ metaphorically illustrating
the varying time and effort required for different tasks. This perspective shift allowed me to maintain
consistent quality across artefacts, prioritizing aspects beyond sheer time investment.
During mid-semester, I brought up to Andreas about my struggle with the roles I play in this project. My
project played a big part in assessing where I stand as a student, potential employee, and creative
individual. I was having trouble trying to balance out my involvement in these roles but through time, I
was able to navigate them without constantly thinking about them. I guess in the end, they were
unrealistic worries should be sorted into the category of things that would figure themselves out.Learning
Points
I was constantly faced with disappointments when I couldn’t achieve what I had in mind. To me, if I set my
mind to do something, I will do everything I can to achieve it. With deadlines the pressure just adds on
every single day. After looking for deadend solutions to my problems, I’ve wasted a lot of time and needed
to adapt. I quickly learnt how to manage my expectations then and try to work within my limitations. I
think understanding limitations allowed me to reason with myself, and not get to upset about
shortcomings.
My time management has never been a problem, however, during this project, I realised how it could’ve been
a weakness instead. Knowing that I don’t have enough time, I decided against starting another prototype
altogether. Andreas introduced me to the concept of ‘small and big mountains,’ metaphorically illustrating
the varying time and effort required for different tasks. This perspective shift allowed me to maintain
consistent quality across artefacts, prioritizing aspects beyond sheer time investment.
During mid-semester, I brought up to Andreas about my struggle with the roles I play in this project. My
project played a big part in assessing where I stand as a student, potential employee, and creative
individual. I was having trouble trying to balance out my involvement in these roles but through time, I
was able to navigate them without constantly thinking about them. I guess in the end, they were
unrealistic worries should be sorted into the category of things that would figure themselves out.
Acknowledging Achievements
My project has changed and evolved so much from the first day I ambitiously chose the topic of algorithms
and approaching it using speculative design. At first, I was rather skeptical about my decision as it was
a rather complex topic to digest and a lot of research was needed to understand it before I could even
attempt to contextualising it with design. However, putting a lot of time into it paid off, evident in my
ability to carry conversations about algorithms in curation during Open Studios.
I never imagined myself finishing a total of 3 Artefacts seeing as I have never touched TouchDesigner
prior to this project. Initially, the project only consisted of Artefact A which I had intended to
gradually build on. I am really proud of myself for pushing on to create 2 more artefacts, at the same
time achieving literacy with the software.
There were a lot of self-doubts along the way in regards to time, code literacy, and my general knowledge
in the area of algorithms. But Andreas’ constant push for more allowed me to break these mental barriers.
Having been through this, I strongly believe if faced with the same doubts in the future, this experience
will serve as a reminder that I’m capable of getting over this significant mental hurdle.
Concluding
I view my project as something that, if understood, is appreciated, and even if not fully grasped, viewers
can still glean something meaningful from it. While I acknowledge that my project may be challenging to
comprehend without a foundational understanding of algorithms, I believe viewers can still appreciate the
visuals and the effort invested in its creation. I’m particularly proud of being able to make my project
more accessible to everyone.
The positive feedback and comments from my ideal audience made me feel that all the effort I put into this
project was worthwhile. I’m immensely thankful for all my friends who supported me throughout this entire
FYP journey, from providing data to assisting logistically. I’m also grateful for Andreas, who constantly
pushed me, trusted my process, and patiently dealt with my complaints. From the bottom of my heart, thank
you all.